Yoshimitsu - Tekken 3 (Fan Art)

“Shiki Soku Ze Kū”

Yoshimitsu - Tekken 3 (Fan Art)

A Game-ready real time character project.

Yoshimitsu has always struck me as one of the most memorable character designs since my childhood playing Tekken 3 on the original PlayStation. I wanted to challenge myself to reimagine his most iconic Tekken 3 costume using today’s advanced 3D modeling/texturing/rendering software. Original design is by Aya Takemura - Bandai Namco.

This project allowed me to exercise and display multiple interesting aspects of creating a character model. These unique aspects include: modeling actual muscle anatomy, creating semi-hard surface objects in Zbrush, utilizing opacity and emissive maps, Marvelous cloth simulations with decals that follow the folds, organizing ID maps, baking by suffix, designing low-res topology for a variety of shapes, and more. I would like to thank Aaron Colman-Hayes https://www.artstation.com/achayes for his very intentional and focused feedback and for his availability throughout the Intermediate term at Think Tank Training. I would not have been able to push my projects and myself to where they are now without him, the Think Tank videos, and our supportive cohort on Discord.

I am happy to know this is coming out just in time for Tekken's 30th Anniversary!

YOU WIN

Beauty

Beauty

Turntable

Turn

Turn

Bust Turn

Bust Turn

Head Close-up

Head Close-up

Head Close-up

Head Close-up

Armor Close-up

Armor Close-up

Accessories Close-up

Accessories Close-up

Arms Close-up

Arms Close-up

Legs Close-up

Legs Close-up

Pants Close-up

Pants Close-up

Katana Close-up

Katana Close-up

A Pose Turn

A Pose Turn

Wire Turn

Wire Turn

Z Brush Sculpt

Z Brush Sculpt

Render Passes

Render Passes

UVs

UVs

Textures

Textures

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