In Norse mythology, the Jötnar (plural of Jötunn) are a race of giants descended from the primordial being Ymir, the first frost giant.
This is my first fully stylized real-time character created during my 16-week mentorship term at Think Tank Training Centre.
I want to thank my mentor Sean Ferreira for encouraging me to dive into stylized character art and helping me push this project this far.
https://www.artstation.com/seanferreira
Also thanks to the supplemental knowledge gained from the supportive Discord community.
Workflow:
- Sculpted in Zbrush
- Retopology, assembly, and UVs in Maya
- Texture and Bakes in Substance Painter
- Shaders and Renders in Unreal Engine 5
- Blue emmissive from skull and snow particles using Niagara system in UE5
- Rig and idle animation in Character Creator 4
- Snowy ground taken from Fab
Tri count:
- Main Character = 65k
- Hammer and Skull Props = 8.8k
- Chains and ropes = 52k
- TOTAL = 125k
4x4k Texture sets total: Torso, Hair/Fur, Props, Weapons
Concept by 牛肉淦:
https://www.artstation.com/artwork/RndzRv
Special thanks to my wife Mariel, and my son Eli for making this possible.
Demo Reel
Turntable