Real Time - Realistic Skin

We were tasked to develop a Diffuse Map, Displacement Map, and all secondary maps necessary including SSS texture masks and multiple levels of Roughness, to achieve a believable realistic face texture.

The head and hair models were provided by @thinktanktraining (my scope was ONLY texturing of the skin)
(Supplementary texture assets by @texturingxyz)
(Head sculpt by Niyazi Selimoglu https://niyoo.artstation.com @nyzslmgl)
(Hair groom by Alex Sizov https://sizov.artstation.com)

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